Of course, the article raises a valid point about giving players the ability to use a money based economy system instead of crafting - it hardly makes sense for a traveling warrior, for example, to take time to learn tanning. If there's no in-game explanation for this, it kind of bugs me that I can't at least strip some easily accessed elements for either repurposing or sale. For instance, it would be much more odd to find cash on a dead animal, than skins that can be tanned into leather and later fashioned into armor.Īlso, crafting, when properly implemented, can make you feel like you're taking advantage of the resources around you - it's for example mildly annoying, when I kill a heavily armored shooter goon #721 and then the corpse just lies there in its high tech armor, that obviously has been designed to provide a battlefield advantage and has not been completely destroyed. I'd say crafting makes more sense in many games than a pure currency system in that it just makes more sense. ![]() Sadly the rise in the popularity of this game mechanic coincided with the rise in popularity of the early access model(which could also be partially attributed to Minecraft) which has resulted in many many poorly executed games trying to utilize those core mechanics and I fear it may poison the well for crafting or environment manipulation games of the future I much prefer the games where crafting and creating is the core mechanic rather than a tacked on tertiary one, such as the aforementioned Minecraft. I seem to mirror the opinion that crafting adds very little to many games where it essentially just creates an additional step between scavenging for ammo/items and actually being able to use the ammo/items. Not sure why I would expect any less from Yahtzee as his articles are generally very thoughtful and nuanced, especially in contrast to his review show which tends towards humorous hyperbole. ![]() Surprised to find a very thoughtful and nuanced that didn't criticize the concept in general, just instances where it is done in a lazy or tacked on manner. When I read the title I was a bit worried that Yahtzee was going to tear into the concept of crafting as a game mechanic, a mechanic I usually really enjoy. I suspect it's meant to add a sense of progression (I suppose that fits under Catharsis), but it's a rather boring way of doing so. Yahtzee railed against this in pretty much Assassin's Creed game besides Black Flag, for instance. I think the issue with either of those is when you have enough resources that upgrading isn't a meaningful choice, you just scoop up all the upgrades available whenever you get the chance. ![]() In survival contexts, it also offers better verisimilitude - you're not going to find vending machines out in the wilderness. In some senses, crafting isn't too different from any game with a shop/upgrading element - you have a certain amount of an item that you can "spend" on a range of useful stuff. The trade-off between medkits and molotovs, or shivs and nail bombs, adds depth to the gameplay (not to mention makes it a lot more tense, realizing that you need a molotov to deal with a horde ahead but you'd also like to cure that gaping chest wound). ![]() In fact, the Razor Blade has identical stats to the Comb Blade, rendering the Comb Blade useless.Crafting in the Last of Us had a less obvious gameplay benefit - forcing you to choose what to do with limited resources. In The Escapists 2, it is recommended you use this or a similar non-contraband weapon ( Cup, Mug or Jar of Ink are some examples) instead of cheap contraband weapons such as the Comb Shiv or Comb Blade, as they possess the same stats and will not trigger Scanners. The Razor Blade can as well be used to craft the following weapons. The Razor Blade is a common item found in found in inmates' desks.Ī Razor Blade can be obtained either by beating up inmates then looting their pockets, looting their desks, or by buying the item from an inmate, can also rarely be found on a guard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |